A bit more Karthun lore today with a look at the legend of the Mother of the Dead.
I love this storytelling/memory art style. Reminds me of ancient frescoes.
Looking forward to the Karthun Novel, Brian. Gonna be awesome.
YOU GIVE ME A CAMPAIGN BOOK RIGHT NOW, DAMMIT!
Chibby Reply:March 18th, 2013 at 2:00 pm
What he said!
Rotengar Reply:March 18th, 2013 at 3:45 pm
*Will support this kickstarter*
t3hHellhound Reply:March 19th, 2013 at 8:11 pm
What they said!
Aly-wa Reply:April 3rd, 2013 at 2:36 pm
Shut up and take my money!
By the way, I believe there is a phrasing typo in “panel” 4. Extra “the” between “and” & “that of the child.”
The exposition/world building art shift is freaking fantastic. I am starting to save for this campaign setting material now. Seriously.
This is the stuff my dice have been waiting for…
This storyline is awesome. Simply awesome.
I approve! Nice mix of Greek & Norse influences. It makes me wonder about the transition point between those influences and Karthun’s other-worldly culture.
When people moan about how D&D is ‘stale’ I will point them to this storyline!!
Love it! And as ThatRobedGuy said, campaign book now take my money!
Though I am wondering, I only see five names for the Gods… Who is the sixth?
Matt Reply:March 18th, 2013 at 5:12 am
They are all six there; Elinar, Prathian, Felicios, Deknar, Sehad and Valkyre.
Brian Reply:March 18th, 2013 at 8:11 am
They are indeed all present. Felicos on the right side may be a little hard to see. Hmmm… I can fix that.
Soupygeorge Reply:March 18th, 2013 at 8:29 pm
As king of rogues, it seems appropriate that even his image can hide from you.
William Reply:March 19th, 2013 at 2:54 am
It was all on my end, somehow I was miscounting the names. I can be a bit deft sometimes.
Love the art style you used in this one. Also, great use of in-character exposition to give setting details to the players.
Awesome stuff. Love the art style! Karthun sounds like an awesome campaign setting!
Love it! Great story telling. Wonderful art. You sir, are a great talent. I haven’t had a group in a long time. Thank you for reminding me what a DM is capable of.
There is room in this comic for joke strips AND kicking worldbuilding/lore.
Brief typo alert: “it’s” in panel, um, panel 2? This thing sort of has panels? Anyway, “it’s” should be “its”.
Brian Reply:March 21st, 2013 at 11:58 am
I like to think so too P.F. but I can see where some folks might be put off by it. I’ll find a balance, I think.
Also: Thanks for the typo heads-up! I’ll get this fixed up.
dat artstyle. oh my god.
I really like this arc, too.
So when is this coming out as a Savage Worlds setting?
Hi Brian, I discovered this site on Saturday and have been totally hooked, reading whenever I’ve had chance and finally got up to date. Totally loving this Karthun setting, I’ve not played for many years, but the best game I ever played was when our GM ditched the pre-made settings and make up his own. Much more fun that way, even if the homebrew rules did leave exploitable loop-holes that eventually led to the immortal words “You see seven fucking flights of dragons heading your way, argue your way out THAT!”
George Reply:March 18th, 2013 at 4:45 pm
MattB Reply:March 19th, 2013 at 3:46 am
Unfortunately not. We realised we’d finally pushed him too far after the Gnome inventor one of was playing as a joke managed to luck-roll his way into building what was basically a magically powered APC (this after we’d already caused a major civil war and levelled a major city after an incident with some senile wizards), and wouldn’t be able to bullshit a solution. So we dug in and prepared to go out gracefully and in epic style. We managed to take out 3 of the overgrown newts from the first wave before he got us though
I like the world of Karthun, but I have to say that I’m getting really bored of it being exposed in blocks of text in what is supposed to a humorous comic. It’s even worse when you consider that the characters already know this stuff.
Please Brian keep the comic to the comic. If this stuff needs explanation then do it in the comments section, or even as hidden text.
Brian Reply:March 19th, 2013 at 8:55 am
I genuinely laughed out loud when I read this.
Here’s the thing Colmarr, I am going to make the comics I want to make and while I appreciate you soldiering on through this snorefest, if this arc isn’t doing it for you don’t read it. It’s that simple. Step away and come back in a few days when this is over. It’s a big internet and there are a LOT of comics out there to keep you laughing in the meantime.
AgentofArcane Reply:March 20th, 2013 at 2:12 pm
“Yeah, hi, it’s neat that you spend hours producing free art for my enjoyment, but could you please keep your thoughts/ideas/personality/anything I don’t personally have an interest in to yourself? Thenks!”
Colmarr Reply:March 20th, 2013 at 11:17 pm
Guess I’ll keep my constructive criticism to myself then, huh?
Never mind that I think your storytelling methodology and pacing was better during Innsmouth Garden Society or the last Christmas arc? Or that this approach is a step BACK in your work?
Guess you’re satisfied that your work is so perfect that anyone who suggests improvements must be wrong and mocked?
Colmarr Reply:March 20th, 2013 at 11:45 pm
For what it’s worth, I can see how the tone in my original comment could be interpreted as snarky. It wasn’t meant to be.
It was meant to be an honest comment on what I saw as a wrong turn for your work.
My second comment? Yeah, that’s snarky (but no less honest) because your “shut up or piss off” response annoyed me.
Brian Reply:March 21st, 2013 at 11:44 am
Hey man, my work is FAR from perfect and I will be the first to admit that. I will also continue to try new things in this comic. Some will work, some will not. I do this because I love to do it not to please everyone on the planet (though that would be nice).
I’m not going to trade snarky remarks because that doesn’t serve anyone but what I WILL say is this: Offer up any comments you like and know that I will read them but if an arc isn’t to your liking, simply don’t read it (like I said). Your original post was snarky as hell and I (foolishly) responded in kind. If that wasn’t your intent then I am happy to offer up the mutual “my bads” and move on.
imyourdm Reply:March 27th, 2013 at 4:17 pm
WOW Colmarr. Wow. If Brian decides he needs to hire an editor, I’m sure he’ll shoot you an email. In the meantime, I am very curious to see your thrice-weekly webcomic. May I have a link?
So if I understood well, in the world of Karthun, when you die, you’re damned anyway?
I love this take on the undead. It’s so beautifully twisted.
well now that i started my new job, just let me get my first paycheck and i’ll fund this campaign
Dude…. the afterlife blows in this world. Seriously, it makes the Underworld of the Greeks or the Mesopotamians seem like a big ole party by comparison.
This is definitely a really interesting setting you’re putting together. There was the one comment up above (a bit insulting, but got me thinking), and I started wondering: How is the lore being presented for the players? In the past, I’ve played campaigns where the DM provided write ups of his world for the players pre-roll, and others where you only had a brief outline and the world was revealed as you played. The latter is definitely my favourite, especially with regards to the RP aspect of the game. It’s hard for a character to meta something when they have no foreknowledge of anything their player doesn’t know himself. Hell, the discovery is half the fun.
Brian Reply:March 21st, 2013 at 11:50 am
Sam provides lore specific to individual players (such as Charlie’s priests knowledge of the gods and their lore) and is allowing the players to narrate such things rather than doing it himself. He’s getting the players more involved that way. I have done so in the past and it seems to really draw folks in.
Loving this storyline and the world of Karthun!! Wonderful amazing stuff. Very inspiring.
Brian Reply:March 21st, 2013 at 11:56 am
Thank you, kind Sir!
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