A few weeks ago I purchased the Pathfinder Beginner Box in what I can only describe as DM desperation. Allow to be fill the back story a bit:

Ninety-nine percent of my gaming experience happens behind the screen. From my youth up until now, I’ve had stints as a player but the bulk of my time is spent writing adventures, creating NPCs, drawing maps, and painting miniatures. I love being a DM. I always have. However, over the course of the past year my group underwent changes (such is the way with life and being an adult). Long time players left and new players joined. The comfortable group dynamic that I came to know and love was gone. Now, for the first time in a few years, I have a group filled with brand new players and a few old schoolers who have little to no experience with the current edition of D&D.

 

For months, we played but it never felt quite right. The players seemed to enjoy themselves well enough but I had a nagging feeling that would not go away. Call it edition burnout or DM fatigue but I needed to change things up. That is when I looked a Pathfinder again for the first time.

I say again because years ago when Paizo launched their first adventure path, Rise of the Runelords, I bought the first installment (Burnt Offerings) and it hooked me. I followed the adventure paths and picked up sourcebooks for their campaign world, Golarion. I never ran any of it. I loved to read it all but it never occurred to me to “go backwards” and run anything Pathfinder. I have a long history with 20 OGL gaming. I believed in the system when I worked as a play tester. I believed in the system when I worked a freelancer designing game material for it d20. In the end, something went south with the system and it left a bad taste in my mouth. I moved on and never looked back.

In my mind, I thought “sure the world and material looks fantastic but it’s still the same old rule set. Ugh. Grappling.”

I was wrong.

Within a few moments of opening and reading through the Beginner Box, I realized that it was going to be exactly what I needed to get out of my DM funk and get excited about gaming again.

Flipping through the player and GM booklets it is easy to see that the design team took extra time and care in presenting a basic game for new and experienced players alike. Unlike other basic or beginner sets that assume previous gaming experience or speak to the players as if they were 4-years old, the tone of the Pathfinder Beginner Box is instructional, easy-to-read, and speaks to the reader in the best possible way. It doesn’t matter if you’re thirteen or thirty, old school or brand new to gaming. Everyone can learn the quick and easy rules from the Beginner Box and jump right in rolling dice. For me, this is huge.

Let’s be honest here: Table top RPGs are unusually 50/50 in regards to ease of play and emersion and the hobby’s taken a few shots in recent years. What do I mean by that? Well, say what you will about new editions, add-ons, and varying marketing plans mixed with the “we can’t please everyone” attitude and you’re left with a gaming community more fractured and jaded than I’ve ever seen it in 20+ years of gaming. It’s not a happy or popular thing to say but there it is: The community is on rocky ground and it looks like companies are doing everything they can do to heal the wounds and get back to just playing games.

In my opinion, Paizo is making great strides to do their part by doing what a gaming company does: Produce the best product possible. Talk to anyone, even the Pathfinder haters, and they’ll all agree that Paizo’s production value is through the roof. Open any product and you’re instantly blown away by beautiful art, cartography, and layouts. Everything is printed at the highest standard of quality and every time I lay my money down for a Pathfinder book, I feel that it is money well spent.

All of this led to me buying the Pathfinder Core Rulebook, opening the first part of Rise of the Runelords, and diving into Pathfinder head first and wondering under my breath, bathed in the warm light of my monitor “why didn’t I do this sooner?”

After the Beginner Box demo and the first session of the new campaign, I can say this: I have never been more excited and happy to run a game for a table of players. Every encounter, story hook, and NPC presented is memorable and cool and this is another area where Pathfinder excels: World building.

Every product in the line focuses on a single campaign world. Resources aren’t split between 3-4 different worlds with different canons, guidelines, etc. It’s all Golarion and it is all incredible. If a Pathfinder GM ever utters the words “I just ran out of things to do with Golarion” I would heartily cry “horse shit”. You have every type of classic RPG environment possible, political intrigue, dungeon crawling, high fantasy, phenomenal factions, and truly original NPCs all of which bring this world to life for GMs and continually spark imagination.

The rules themselves may be a refined version of the d20 OGL system but do not be fooled. The key word here is “refined”. Paizo’s design team took great measure in removing or streamlining the clunk and clutter from the old system and in the process created a lean, mean gaming machine that harkens back to earlier editions and themes that the game was built on and this is something I think too many publishers gloss over.

Paizo proved that you can take an existing game, tweak it a bit, and continue on without the need to wipe the entire slate clean. Even if a 2nd-edition of Pathfinder comes down the pipe someday, the single core rulebook I now own will be more than enough to run games for years. Years.

Add to this a free-to-access Pathfinder OGL with everything published to date and new and old GMs alike have what they need to run. Sure, you can add sourcebooks and adventure modules to make your prep a little easier but if you are running games on the cheap, buy the Beginner Box (and awesome value) and then consider buying one Core Rulebook once your group reaches 5th-level and go from there. Again, the Pathfinder community and online resources give new GMs everything they need to learn and run their first Pathfinder campaigns.

In closing, I say this: Pathfinder saved my game and reenergized me as a DM.

If you’re in the position I was in, it could very well save your game as well or at least give you a new way to look at things. I don’t understand the hate between some fans and I never really want to. All I want to do is play good games and mingle with strong gaming communities who respect themselves and each other.

I haven’t given up on the D&D brand, but once again, I am hungry to prepare campaigns and run games filled with swords, sorcery, fantasy and excitement for groups of eager players and that is thanks to Pathfider. Thank you Paizo. Thank you for Pathfinder, an amazing community, incredible products, and outstanding adventure for many years to come.

-Brian